Monday, February 13, 2012

Fans weigh-in on Diablo 3 difficulty

It looks like the eagerly anticipated Diablo 3 will not be a diluted version of the last one and more apparent to the settings found in the first game which is a welcome sign for some gamers. This news comes as a video of the difficulty shows the developers saying that you definitely will die playing this version, in fact they promise.

As the upcoming fantasy horror-themed action RPG is getting plenty of attention from websites and gamers alike, AusGamers writes about the competitive challenge involved in Diablo 3 and that the video talks about the higher difficulty which means more participants will have to play together to get a result. Comments have suggested that the beta version may have a decent difficulty scope but the leveling up and new skills are nothing to get excited about. Questions have been asked about whether the difficulty will adapt to those who are not dying or if it is just set as standard.

In the video they promise us that it will kick our ass in anything above normal mode and in Nightmare, Hell and Inferno mode it starts getting so hectic that you will need your gems and enchants to boost up your defense so just rushing in will get you killed. On Gaming Blend we are asked to hold on while they let us in on a story that is involved in the new Diablo title as apparently there was not much of that going on in the previous encounters.

The basic principal of clicking and looting is still there but Blizzard has made the story side one of their concerns in this game and starting in New Tristram there is a new town built from the ruined village of the first Diablo. In the beta helping the guards see off the zombies and communicating with the villagers starts the game off quite well and the characters seem to be doing more than in the previous titles.

There is more emphasis on finding your companions as opposed to just hiring them and when rescuing a certain character you will find yourself on a mission to assist their needs as well as your own, as a form of give and take. Tooling a companion up to partner you on an adventure allows a bit of interaction and a bond, there is also an opportunity to take a rest from the adventure and read into the characters history for an ideal way to get a more in-depth impression of the game. Overall, the story-driven experience was welcomed even though endless search for loot will always be a main objective and the good thing is that the story aspect compromises none of the action involved.

Some gamers feel that the previous games did have viable stories if you took the time to read them instead of skipping them, which is probably what the author was implying. To get your own impression on what the developers are saying take a look at the video below. Let us know what you think of the difficulty in Diablo 3?

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